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	<id>https://wiki.mapleatmorning.com/vswiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MapleAtMorning</id>
	<title>Vector Strike Wiki - User contributions [en]</title>
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	<updated>2026-05-17T01:16:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=The_Smoke&amp;diff=308</id>
		<title>The Smoke</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=The_Smoke&amp;diff=308"/>
		<updated>2026-04-27T14:30:56Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Striker&lt;br /&gt;
| fullbody = TheSmokeFullBody.png&lt;br /&gt;
| icon = TheSmokeIcon.png&lt;br /&gt;
| name = Smokey&lt;br /&gt;
| gender = Unknown (Fem Leaning?)&lt;br /&gt;
| sexuality = Unknown&lt;br /&gt;
| hometown = Unknown&lt;br /&gt;
| abilityOne = Smoke Bomb&lt;br /&gt;
| abilityTwo = Tele Disc&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;The Smoke&amp;quot;&#039;&#039;&#039; (known also as Smokey) is a [[Striker]] who has been available since the launch of Early Acces. They can launch a {{AbilityLink|Smoke Bomb}} to obscure vision and throw a {{AbilityLink|Tele Disc}} to quickly reposition.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
=== Smoke Bomb ===&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = Smoke Bomb&lt;br /&gt;
| description = Launch a small ball forward, on impact it creates a smoke sphere blocking vision.&lt;br /&gt;
| cooldown = 30&lt;br /&gt;
| info =&lt;br /&gt;
* Can be cancelled early by re-pressing the activation button&lt;br /&gt;
| interactions =&lt;br /&gt;
* None&lt;br /&gt;
}}&lt;br /&gt;
=== Tele Disc ===&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = Tele Disc&lt;br /&gt;
| description = Activate buff to refill all ammo of your team mates instantly. An icon will show you which team mates run low on ammo.&lt;br /&gt;
| cooldown = 35&lt;br /&gt;
| info =&lt;br /&gt;
* Will time out and activate cooldown after approximately {{placeholder}} without teleporting to it.&lt;br /&gt;
* Smoke area stays down for 12 seconds&lt;br /&gt;
| interactions =&lt;br /&gt;
* None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tech ==&lt;br /&gt;
See [[The Smoke/Tech]]&lt;br /&gt;
&lt;br /&gt;
== Voice Lines ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In the March 20th 2025 patch a voice was given to The Smoke&lt;br /&gt;
* The Smoke&#039;s internal name is Smokey &lt;br /&gt;
[[Category:Striker]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=Juno_Morales&amp;diff=307</id>
		<title>Juno Morales</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=Juno_Morales&amp;diff=307"/>
		<updated>2026-04-27T14:29:23Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Striker&lt;br /&gt;
| fullbody = JunoFullBody.png&lt;br /&gt;
| icon = JunoIcon.png&lt;br /&gt;
| name = Juno Morales&lt;br /&gt;
| gender = Female&lt;br /&gt;
| sexuality = Unknown&lt;br /&gt;
| hometown = Brazil&amp;lt;ref&amp;gt;No exact city is given, only home country.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| abilityOne = Grapple&lt;br /&gt;
| abilityTwo = Echo&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Juno Morales&#039;&#039;&#039; is a [[Striker]] who has been available since the demo. She can toss a {{AbilityLink|Grapple}} to grab the ball or launch herself and teleport with {{AbilityLink|Echo}}. She is by far one of the best Strikers for lower than 4v4 matches as she can cover lots of ground by using {{AbilityLink|Echo}}, effectively allowing her to play aggressively and teleport back to goal when threatened.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
=== Grapple ===&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = Grapple&lt;br /&gt;
| description = Throw a hook that can be used to pull the ball towards you or to pull yourself towards any wall or ceiling.&lt;br /&gt;
| cooldown = 35&lt;br /&gt;
| info =&lt;br /&gt;
* Pressing the ability button again will cancel the grapple.&lt;br /&gt;
* Using Echo immediately breaks the grapple regardless of distance.&lt;br /&gt;
* The grapple can be put on held balls and will pull them when the ball is let go.&lt;br /&gt;
* The grapple will time out after approximately {{placeholder}} or by getting too close to it.&lt;br /&gt;
| interactions =&lt;br /&gt;
* None&lt;br /&gt;
}}&lt;br /&gt;
=== Echo ===&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = Echo&lt;br /&gt;
| description = Leaves an echo of Juno at a location. Pressing the ability button again will teleport her back to that place.&lt;br /&gt;
| cooldown = 25&lt;br /&gt;
| info =&lt;br /&gt;
* Momentum is preserved when teleporting&lt;br /&gt;
| interactions =&lt;br /&gt;
* None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Raised beneath the vibrant canopies of Brazil, Juno spent her youth with her gaze fixed upward, idolizing the titans of the Vector Strike league. For years, she was a spectator to her own dreams, possessing the heart of a competitor but lacking the supernatural spark that defined her heroes. Everything changed when she met Marcus; more than a mentor, he was the architect who saw her hidden potential and paved her path into the storied light of the arena.&lt;br /&gt;
&lt;br /&gt;
Her journey has not been an easy one. As an outsider, she navigated the fringes of the sport with a quiet, diligent resolve, anchored by a steadfast belief in the integrity of the game and the bond of her team. In her natural state, Juno is a study in stillness, shy, unassuming, and deeply empathetic.&lt;br /&gt;
&lt;br /&gt;
Yet, this reserved exterior is merely a cocoon. The moment she taps into her ability, the transformation is breathtaking. A sudden, electric surge of energy pulses through her veins, turning her quiet presence into a radiant explosion of power. It is a metamorphosis in real-time: the patient caterpillar shedding its limitations to become the butterfly, finally taking flight in the moment she was always meant to claim.&lt;br /&gt;
&lt;br /&gt;
== Tech ==&lt;br /&gt;
See [[Juno Morales/Tech]]&lt;br /&gt;
&lt;br /&gt;
== Voice Lines ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Juno was designed first to be from Costa Rica, but Chamo Games wanted to say thanks to all the players that play-tested the game from Brazil and change the origin story.&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Striker]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=Marcus_Mbaye&amp;diff=306</id>
		<title>Marcus Mbaye</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=Marcus_Mbaye&amp;diff=306"/>
		<updated>2026-04-27T14:29:03Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Striker&lt;br /&gt;
| fullbody = MarcusFullBody.png&lt;br /&gt;
| icon = MarcusIcon.png&lt;br /&gt;
| name = Marcus Mbaye&lt;br /&gt;
| gender = Male&lt;br /&gt;
| sexuality = Unknown&lt;br /&gt;
| hometown = Paris&lt;br /&gt;
| abilityOne = Tidal Wave&lt;br /&gt;
| abilityTwo = Surf&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Marcus Mbaye&#039;&#039;&#039; is a [[Striker]] who has been available since the demo. He can summon a large {{AbilityLink|Tidal Wave}} to grab the ball and can move quickly by using {{AbilityLink|Surf}}.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
=== Tidal Wave ===&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = Tidal Wave&lt;br /&gt;
| description = Create a Tidal Wave that will block and push the ball forward!&lt;br /&gt;
| cooldown = 40&lt;br /&gt;
| info =&lt;br /&gt;
* The ball can be grabbed or breaker shot out of the wave.&lt;br /&gt;
| interactions =&lt;br /&gt;
* Can be destroyed by [[Liza Wilde]]&#039;s {{AbilityLink|Fireball}}&lt;br /&gt;
}}&lt;br /&gt;
=== Surf ===&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = Surf&lt;br /&gt;
| description = Ride a wave of water to quickly traverse the pitch.&lt;br /&gt;
| cooldown = 20&lt;br /&gt;
| info =&lt;br /&gt;
* Can be cancelled early by re-pressing the activation button&lt;br /&gt;
| interactions =&lt;br /&gt;
* None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
The Parisian air held a crisp bite, a stark contrast to the humid Congolese nights Marcus remembered from his childhood. Back then, his dreams were filled with chlorinated water and the rhythmic slap of his stroke. He had arrived in the City of Light on a swimming scholarship, a scrawny kid with ambitions as wide as the Seine.&lt;br /&gt;
&lt;br /&gt;
Yet, victories in the pool eluded him. Years later, Vector Strike, a sport he had picked up on the gritty streets of the Parisian outskirts, became his unexpected love. He wasn&#039;t a striker, nor was he a towering center. Marcus was the glue, the quiet enforcer under the goal. He would snag rebounds with tireless grace, orchestrate plays with a calm head, and always have a hand outstretched to help a teammate up after a fall. But the championship trophy always seemed to dance just out of reach; second place had become a familiar friend.&lt;br /&gt;
&lt;br /&gt;
Retirement loomed, a bittersweet prospect. Vector Strike had given him a life and a sense of camaraderie he wouldn’t trade for anything. Now, the team was tasked with scouting new talent, and Marcus, with his keen eye for potential and unwavering patience, was a natural fit. He crisscrossed the globe, traveling not in the luxurious first-class cabins he had once dreamed of, but on budget airlines and cramped trains. Yet, the thrill of discovery burned bright.&lt;br /&gt;
&lt;br /&gt;
In a dingy gym in a forgotten corner of New York, he saw her, a kid quick on her feet with a raw talent that mirrored his own from years ago. She played with a fire that reflected Marcus&#039;s own lost championship dreams. He spent hours with her after the game, not drilling her on technicalities, but sharing stories of resilience and the lessons learned from being &amp;quot;almost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As he boarded the plane back to Paris, a comforting weight settled in Marcus’s chest. This year would be his last on the court, but a part of him, the part honed by years of being the runner-up, would live on in the roar of the crowd, the squeak of sneakers, and the sweet sting of a victory that might, just might, finally belong to someone he helped guide there. The championship trophy might have eluded him, but the joy of nurturing champions was a victory all its own.&lt;br /&gt;
&lt;br /&gt;
== Tech ==&lt;br /&gt;
See [[Marcus Mbaye/Tech]]&lt;br /&gt;
&lt;br /&gt;
== Voice Lines ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Striker]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=Otto_Ascher&amp;diff=305</id>
		<title>Otto Ascher</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=Otto_Ascher&amp;diff=305"/>
		<updated>2026-04-27T14:28:27Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Striker&lt;br /&gt;
| fullbody = OttoFullBody.png&lt;br /&gt;
| icon = OttoIcon.png&lt;br /&gt;
| name = Otto Ascher&lt;br /&gt;
| gender = Male&lt;br /&gt;
| sexuality = Unknown&lt;br /&gt;
| hometown = Unknown&lt;br /&gt;
| abilityOne = Energy Wall&lt;br /&gt;
| abilityTwo = Ground Slam&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Otto Ascher&#039;&#039;&#039; is a [[Striker]] who has been available since the demo. He can place a {{AbilityLink|Energy Wall}} to block the ball or players alongside a {{AbilityLink|Ground Slam}}.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
=== Energy Wall ===&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = Energy Wall&lt;br /&gt;
| description = Create a wall of Cosmic Energy to control the field!&lt;br /&gt;
| cooldown = 30&lt;br /&gt;
| info =&lt;br /&gt;
* Each individual block of the wall can be destroyed.&lt;br /&gt;
| interactions =&lt;br /&gt;
* a {{AbilityLink|Fireball}} or {{AbilityLink|Ground Slam}} can destroy the wall.&lt;br /&gt;
}}&lt;br /&gt;
=== Ground Slam ===&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = Ground Slam&lt;br /&gt;
| description = Leap into the air and slam down, propelling the ball with a powerful force.&lt;br /&gt;
| cooldown = 30&lt;br /&gt;
| info =&lt;br /&gt;
* Falling with more speed launches the ball further&lt;br /&gt;
* The ball&#039;s distance to the slam also contributes to the launch speed.&lt;br /&gt;
| interactions =&lt;br /&gt;
* Can destroy {{AbilityLink|Energy Wall}}s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Once the formidable titan at the helm of HLG Corp’s greatest rival, Otto was a man whose word could move markets. That life of high-stakes commerce ended abruptly in the twisted metal of a rain-slicked highway, a tragedy that claimed his wife and daughter and left him a ghost of his former self. Now, he is a man defined by a singular, somber purpose: using his vast fortune to manage the team his daughter once loved, keeping her memory alive through the grit of the arena.&lt;br /&gt;
&lt;br /&gt;
Physically, Otto is a force of nature, a &amp;quot;unit of a man&amp;quot; who carries the weathered gravitas of an Atlantic sailor poured into the sharp, unforgiving lines of a corporate suit. His face is a map of hard-won experience and deep-seated grief, his eyes reflecting the cold, grey depth of a winter sea. He is as immovable as an anchor, hardened by decades of boardroom warfare and the crushing weight of his loss.&lt;br /&gt;
&lt;br /&gt;
Yet, beneath the silent exterior of this retired giant lies a smoldering suspicion. He carries a dark, unproven hunch that the &amp;quot;accident&amp;quot; was no coincidence, but a calculated strike by HLG Corp. Without evidence, he remains a predator in the shadows, determined, patient, and dangerous. He is a man with nothing left to lose, waiting for the single thread of proof that will allow him to finally unleash the storm.&lt;br /&gt;
&lt;br /&gt;
== Tech ==&lt;br /&gt;
See [[Otto Ascher/Tech]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Otto went through many development revisions, with multiple different ideas for the visuals for his wall. Originally he was given the &amp;quot;earth&amp;quot; element but this was later changed to energy for his wall.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:ConceptOttoWall.jpg|282px|Concept art for Otto&#039;s Wall]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Early development also references his name as &amp;quot;Sten&amp;quot; and reinforces the earth element.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:ConceptStenOtto.png|364px|Concept art for Otto&#039;s Wall]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Voice Lines ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Striker]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=Alex_Kwon&amp;diff=304</id>
		<title>Alex Kwon</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=Alex_Kwon&amp;diff=304"/>
		<updated>2026-04-27T14:27:41Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Striker&lt;br /&gt;
| fullbody = KwonFullBody.png&lt;br /&gt;
| icon = KwonIcon.png&lt;br /&gt;
| name = Alex Kwon&lt;br /&gt;
| gender = Male&lt;br /&gt;
| sexuality = Gay&lt;br /&gt;
| hometown = Los Angeles&lt;br /&gt;
| abilityOne = Tornado&lt;br /&gt;
| abilityTwo = Wings&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Alex Kwon&#039;&#039;&#039; is a [[Striker]] who has been available since the demo. He can toss a {{AbilityLink|Tornado}} to grab the ball and fly with {{AbilityLink|Wings}}.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
=== Tornado ===&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = Tornado&lt;br /&gt;
| description = Use the power of the wind to summon and control a mighty tornado!&lt;br /&gt;
| cooldown = 35&lt;br /&gt;
| info =&lt;br /&gt;
* Spins the ball in a tornado in a somewhat predictable way&lt;br /&gt;
| interactions =&lt;br /&gt;
* None&lt;br /&gt;
}}&lt;br /&gt;
=== Wings ===&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = Wings&lt;br /&gt;
| description = Deploy your wings and soar through the sky to dominate the air space.&lt;br /&gt;
| cooldown = 25&lt;br /&gt;
| info =&lt;br /&gt;
* Can be cancelled early by re-pressing the activation button&lt;br /&gt;
| interactions =&lt;br /&gt;
* None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Kwon grew up behind the gates of a sprawling LA estate, a life defined by material abundance but perhaps a lack of direction. He pours his energy into his digital image, using a mask of arrogance to hide the vulnerabilities he isn&#039;t yet ready to face. Though he currently moves through the world with a defensive edge, he possesses a hidden capacity for growth. He is a work in progress, waiting for the right spark of compassion to lead him toward his better self.&lt;br /&gt;
&lt;br /&gt;
== Tech ==&lt;br /&gt;
See [[Alex Kwon/Tech]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Concept art of Alex Kwon.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:ConceptKwon.png|256px]][[Image:ConceptKwonIcon.png|256px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Voice Lines ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Alex is confirmed to be homosexual by [[Chamo Games]] CCO Rawwsome in the Discord.&lt;br /&gt;
[[Category:Striker]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=Liza_Wilde&amp;diff=303</id>
		<title>Liza Wilde</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=Liza_Wilde&amp;diff=303"/>
		<updated>2026-04-27T13:22:28Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Striker&lt;br /&gt;
| fullbody = LizaFullBody.png&lt;br /&gt;
| icon = LizaIcon.png&lt;br /&gt;
| name = Liza Wilde&lt;br /&gt;
| gender = Female&lt;br /&gt;
| sexuality = Unknown&lt;br /&gt;
| hometown = Boston(?)&lt;br /&gt;
| abilityOne = Fireball&lt;br /&gt;
| abilityTwo = Burst&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Liza Wilde&#039;&#039;&#039; is a [[Striker]] who has been available since the demo. She can throw a {{AbilityLink|Fireball}} to knock the ball or Strikers around and reposition with {{AbilityLink|Burst}}.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
=== Fireball ===&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = Fireball&lt;br /&gt;
| description = Throw a powerful fireball to displace other players or the ball.&lt;br /&gt;
| cooldown = 5&lt;br /&gt;
| info =&lt;br /&gt;
* Has two charges, allowing it to be used twice in a row.&lt;br /&gt;
* Each charge takes approximately 35 seconds long to recharge&lt;br /&gt;
| interactions =&lt;br /&gt;
* Can explode [[Otto Ascher]]&#039;s {{AbilityLink|Energy Wall}}&lt;br /&gt;
* Can disrupt [[Marcus Mbaye]]&#039;s {{AbilityLink|Tidal Wave}}&lt;br /&gt;
}}&lt;br /&gt;
=== Burst ===&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = Burst&lt;br /&gt;
| description = Propels you in any chosen direction in an explosive movement burst&lt;br /&gt;
| cooldown = 0.5&lt;br /&gt;
| info =&lt;br /&gt;
* Has two charges, allowing it to be used twice in a row.&lt;br /&gt;
* Each charge takes approximately 15 seconds long to recharge&lt;br /&gt;
| interactions =&lt;br /&gt;
* None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Emerging from the gritty, storied streets of Boston, Liza has ascended to the throne of pop-rock with the narrative heart of a songwriter and the magnetic pulse of a stadium icon. She exists at the intersection of haunting vulnerability and dance-floor defiance, a singular force who captures the public’s obsession with the same intensity as the legends who came before her. To the world, she is a riddle wrapped in a melody, a star whose every personal secret is chased by a relentless spotlight.&lt;br /&gt;
&lt;br /&gt;
Her trajectory was forever altered during a high-gloss commercial shoot that went tragically wrong, leaving her with the physical and emotional scars of a devastating fire. Yet, rather than retreating into the shadows, Liza emerged from the trauma with a defiant, bubbly spirit. She is the life of every celebration, a responsible leader for her band, and a woman who radiates a genuine, infectious joy.&lt;br /&gt;
&lt;br /&gt;
However, there is a complex paradox burning within her. Despite the pain the element once caused, she harbors a magnetic, almost reverent fascination with fire, a fixation on the very heat that tried to consume her. In Liza, the world sees a phoenix who didn&#039;t just survive the flames, but learned to love the light they cast. She is a woman of responsible grace and playful energy, forever dancing on the edge of the spark that defines her.&lt;br /&gt;
&lt;br /&gt;
== Tech ==&lt;br /&gt;
See [[Liza Wilde/Tech]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Early Concept&lt;br /&gt;
&lt;br /&gt;
== Voice Lines ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Striker]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=Hosting_a_Server&amp;diff=302</id>
		<title>Hosting a Server</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=Hosting_a_Server&amp;diff=302"/>
		<updated>2026-03-27T20:02:26Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Fix spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See also|Public Servers}}&lt;br /&gt;
== Windows ==&lt;br /&gt;
This method uses SteamCMD and expects basic knowledge of the command line.&lt;br /&gt;
# Install [https://developer.valvesoftware.com/wiki/SteamCMD SteamCMD]&lt;br /&gt;
# Open the SteamCMD executable file and let it initialize itself&lt;br /&gt;
# Run &amp;lt;code&amp;gt;force_install_dir&amp;lt;/code&amp;gt; followed by the install path you&#039;d like to install the server to. For this example the server will be installed to C:\VectorStrikeServer. This path is NOT recommended and is for example purposes only. Please locate a memorable, organized place to put the server. Full command would be &amp;lt;code&amp;gt;force_install_dir &amp;quot;C:\VectorStrikeServer&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Log in to Steam Public with &amp;lt;code&amp;gt;login anonymous&amp;lt;/code&amp;gt;, this game has no restriction on hosting.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;app_update 3675450&amp;lt;/code&amp;gt;. This should install all the files to the previously set install dir.&lt;br /&gt;
# Locate the now installed server, right click MercuryServer.exe and click Create shortcut. Change the properties of the shortcut so the target has &amp;lt;code&amp;gt;-log&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;This ensures that the server is VISIBLE when opened instead of running in the background. Running in the background is heavily discouraged as it can lead to multiple instances being opened without knowing.&amp;lt;/ref&amp;gt; at the end. The target field should now look something like this &amp;lt;code&amp;gt;C:\VectorStrikeServer\MercuryServer.exe -log&amp;lt;/code&amp;gt;. Please note that the path will differ depending on where the server was installed.&lt;br /&gt;
# This shortcut can now be moved anywhere, renamed, and ran. This will open the server.&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
The SteamCMD depot does not contain any Linux server files at this point. Basic Linux CLI knowledge is expected. Installation has to be done manually.&lt;br /&gt;
# Install the files from [https://drive.google.com/file/d/1c5hGp6n0R0sWsyf3pMO8lfavjv_hyQCW/view this link]&lt;br /&gt;
# Extract the ZIP somewhere memorable, and cd into the LinuxServer folder.&lt;br /&gt;
# Congratulations, you can now run the server in the terminal by running &amp;lt;code&amp;gt;sh MercuryServer.sh&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;bash MercuryServer.sh&amp;lt;/code&amp;gt;. Pretty simple.&lt;br /&gt;
More complex setup can be done to [https://docs.docker.com/get-started/docker-overview/ dockerize] or run the server in [https://www.redhat.com/en/blog/getting-started-systemctl systemctl] but this will not be covered here.&lt;br /&gt;
== Extra ==&lt;br /&gt;
Depending on the method of hosting, such as a home computer, the UDP port 7777 will likely need to be opened. This will allow external users to connect to the server. [https://whatismyipaddress.com/ Your IP] is what other players will connect to.&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=Hosting_a_Server&amp;diff=301</id>
		<title>Hosting a Server</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=Hosting_a_Server&amp;diff=301"/>
		<updated>2026-03-27T20:01:59Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Hosting Server Information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See also|Public Servers}}&lt;br /&gt;
== Windows ==&lt;br /&gt;
This method uses SteamCMD and expects basic knowledge of the command line.&lt;br /&gt;
# Install [https://developer.valvesoftware.com/wiki/SteamCMD SteamCMD]&lt;br /&gt;
# Open the SteamCMD executable file and let it initialize itself&lt;br /&gt;
# Run &amp;lt;code&amp;gt;force_install_dir&amp;lt;/code&amp;gt; followed by the install path you&#039;d like to install the server to. For this example the server will be installed to C:\VectorStrikeServer. This path is NOT recommended and is for example purposes only. Please locate a memorable, organized place to put the server. Full command would be &amp;lt;code&amp;gt;force_install_dir &amp;quot;C:\VectorStrikeServer&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Log in to Steam Public with &amp;lt;code&amp;gt;login anonymous&amp;lt;/code&amp;gt;, this game has no restriction on hosting.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;app_update 3675450&amp;lt;/code&amp;gt;. This should install all the files to the previously set install dir.&lt;br /&gt;
# Locate the now installed server, right click MercuryServer.exe and click Create shortcut. Change the properties of the shortcut so the target has &amp;lt;code&amp;gt;-log&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;This ensures that the server is VISIBLE when opened instead of running in the background. Running in the background is heavily discouraged as it can lead to multiple instances being opened without knowing.&amp;lt;/ref&amp;gt; at the end. The target field should now look something like this &amp;lt;code&amp;gt;C:\VectorStrikeServer\MercuryServer.exe -log&amp;lt;/code&amp;gt;. Please note that the path will differ depending on where the server was installed.&lt;br /&gt;
# This shortcut can now be moved anywhere, renamed, and ran. This will open the server.&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
The SteamCMD depot does not contain any Linux server files at this point. Basic Linux CLI knowledge is expected. Installation has to be done manually.&lt;br /&gt;
# Install the files from [https://drive.google.com/file/d/1c5hGp6n0R0sWsyf3pMO8lfavjv_hyQCW/view this link]&lt;br /&gt;
# Extract the ZIP somewhere memorable, and cd into the LinuxServer folder.&lt;br /&gt;
# Congratulations, you can now run the server in the terminal by running &amp;lt;code&amp;gt;sh MercuryServer.sh&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;bash MercuryServer.sh&amp;lt;/code&amp;gt;. Pretty simple.&lt;br /&gt;
More complex setup can be done to [https://docs.docker.com/get-started/docker-overview/ dockerize] or run the server in [https://www.redhat.com/en/blog/getting-started-systemctl systemctl] but this will not be covered here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extra ==&lt;br /&gt;
Depending on the method of hosting, such as a home computer, the UDP port 7777 will likely need to be opened. This will allow external users to connect to the server. [https://whatismyipaddress.com/ Your IP] is what other players will connect to.&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=MediaWiki:Common.css&amp;diff=299</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=MediaWiki:Common.css&amp;diff=299"/>
		<updated>2026-03-27T19:27:44Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/*@import url(&amp;quot;/vswiki/index.php?action=raw&amp;amp;ctype=text/css&amp;amp;title=MediaWiki:MainPage.css&amp;quot;)*/&lt;br /&gt;
&lt;br /&gt;
.centered {&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  justify-items: center;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.bordered{&lt;br /&gt;
  padding: 0px;&lt;br /&gt;
  margin: 8px;&lt;br /&gt;
  border-radius: 8px;&lt;br /&gt;
  border: 2px solid var(--border-color-base);&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.split-table td{&lt;br /&gt;
  width: 50%;&lt;br /&gt;
  .embedvideo, .embedvideo-wrapper, video{&lt;br /&gt;
    height: 100% !important;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.hatnote{&lt;br /&gt;
  padding-left: 1.6em;&lt;br /&gt;
  margin-bottom: 0.5em;&lt;br /&gt;
  font-style: italic;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ========================== CLICKABLE ========================== */&lt;br /&gt;
&lt;br /&gt;
.clickable{&lt;br /&gt;
  color: var(--color-link);&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.clickable:hover{&lt;br /&gt;
  color: var(--color-link--hover);&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.clickable:active{&lt;br /&gt;
  color: var(--color-link--active);&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ========================== INFOBOX ========================== */&lt;br /&gt;
&lt;br /&gt;
.infobox-table{&lt;br /&gt;
  display: block;&lt;br /&gt;
  width: max-content;&lt;br /&gt;
  float: none;&lt;br /&gt;
  margin: auto;&lt;br /&gt;
&lt;br /&gt;
  th{&lt;br /&gt;
    margin: 0px;&lt;br /&gt;
    padding: 8px;&lt;br /&gt;
    background: var(--color-progressive);&lt;br /&gt;
    border-bottom: 2px solid var(--border-color-base);&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  tbody{&lt;br /&gt;
   display: block;&lt;br /&gt;
   margin: -2px;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  .tabber{&lt;br /&gt;
    header, article{&lt;br /&gt;
      width: max-content;&lt;br /&gt;
    }&lt;br /&gt;
    section{&lt;br /&gt;
      width: 256px;&lt;br /&gt;
    }&lt;br /&gt;
    p{&lt;br /&gt;
      margin: 0;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox-row{&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: row;&lt;br /&gt;
  gap: 1rem;&lt;br /&gt;
&lt;br /&gt;
  .label{&lt;br /&gt;
    text-align: right;&lt;br /&gt;
    flex: 1;  &lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  .value{&lt;br /&gt;
    flex: 1.75;  &lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  p{margin: 0;}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
@media (min-width: 600px) {&lt;br /&gt;
  .infobox-table{&lt;br /&gt;
    float: right;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ========================== ABILITIES ========================== */&lt;br /&gt;
&lt;br /&gt;
.ability-table{&lt;br /&gt;
    width: 100%;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
@media (min-width: 600px) {&lt;br /&gt;
  .ability-table{&lt;br /&gt;
    width: calc(100% - 300px);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ========================== MAIN PAGE ========================== */&lt;br /&gt;
&lt;br /&gt;
.mainpage-wrapper{&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column-reverse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.bordered{&lt;br /&gt;
&lt;br /&gt;
  .mw-heading{&lt;br /&gt;
    margin: 0px;&lt;br /&gt;
    padding: 8px;&lt;br /&gt;
    background: var(--color-progressive);&lt;br /&gt;
    border-bottom: 2px solid var(--border-color-base);&lt;br /&gt;
    width: 100%;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  h1,h2,h3,h4,h5,h6{&lt;br /&gt;
    margin: 0;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  &amp;gt;p{&lt;br /&gt;
    margin: 16px 8px;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (min-width: 1100px) {&lt;br /&gt;
  .mainpage-wrapper{&lt;br /&gt;
    flex-direction: row;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  .mainpage-left{&lt;br /&gt;
    flex: 2;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  .mainpage-right{&lt;br /&gt;
    flex: 1;&lt;br /&gt;
  }&lt;br /&gt;
 &lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=Template:See_also&amp;diff=298</id>
		<title>Template:See also</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=Template:See_also&amp;diff=298"/>
		<updated>2026-03-27T19:26:43Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; == Example == &amp;lt;pre&amp;gt; {{See also|Text}} &amp;lt;/pre&amp;gt; {{See also|Text}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{Hatnote|See also: {{{1}}}}}&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{See also|Text}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{See also|Text}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{Hatnote|See also: [[{{{1}}}]]}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=MediaWiki:Common.css&amp;diff=297</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=MediaWiki:Common.css&amp;diff=297"/>
		<updated>2026-03-27T19:26:04Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/*@import url(&amp;quot;/vswiki/index.php?action=raw&amp;amp;ctype=text/css&amp;amp;title=MediaWiki:MainPage.css&amp;quot;)*/&lt;br /&gt;
&lt;br /&gt;
.centered {&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  justify-items: center;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.bordered{&lt;br /&gt;
  padding: 0px;&lt;br /&gt;
  margin: 8px;&lt;br /&gt;
  border-radius: 8px;&lt;br /&gt;
  border: 2px solid var(--border-color-base);&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.split-table td{&lt;br /&gt;
  width: 50%;&lt;br /&gt;
  .embedvideo, .embedvideo-wrapper, video{&lt;br /&gt;
    height: 100% !important;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.hatnote{&lt;br /&gt;
  padding-left: 1.6em;&lt;br /&gt;
  margin-bottom: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ========================== CLICKABLE ========================== */&lt;br /&gt;
&lt;br /&gt;
.clickable{&lt;br /&gt;
  color: var(--color-link);&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.clickable:hover{&lt;br /&gt;
  color: var(--color-link--hover);&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.clickable:active{&lt;br /&gt;
  color: var(--color-link--active);&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ========================== INFOBOX ========================== */&lt;br /&gt;
&lt;br /&gt;
.infobox-table{&lt;br /&gt;
  display: block;&lt;br /&gt;
  width: max-content;&lt;br /&gt;
  float: none;&lt;br /&gt;
  margin: auto;&lt;br /&gt;
&lt;br /&gt;
  th{&lt;br /&gt;
    margin: 0px;&lt;br /&gt;
    padding: 8px;&lt;br /&gt;
    background: var(--color-progressive);&lt;br /&gt;
    border-bottom: 2px solid var(--border-color-base);&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  tbody{&lt;br /&gt;
   display: block;&lt;br /&gt;
   margin: -2px;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  .tabber{&lt;br /&gt;
    header, article{&lt;br /&gt;
      width: max-content;&lt;br /&gt;
    }&lt;br /&gt;
    section{&lt;br /&gt;
      width: 256px;&lt;br /&gt;
    }&lt;br /&gt;
    p{&lt;br /&gt;
      margin: 0;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox-row{&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: row;&lt;br /&gt;
  gap: 1rem;&lt;br /&gt;
&lt;br /&gt;
  .label{&lt;br /&gt;
    text-align: right;&lt;br /&gt;
    flex: 1;  &lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  .value{&lt;br /&gt;
    flex: 1.75;  &lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  p{margin: 0;}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
@media (min-width: 600px) {&lt;br /&gt;
  .infobox-table{&lt;br /&gt;
    float: right;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ========================== ABILITIES ========================== */&lt;br /&gt;
&lt;br /&gt;
.ability-table{&lt;br /&gt;
    width: 100%;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
@media (min-width: 600px) {&lt;br /&gt;
  .ability-table{&lt;br /&gt;
    width: calc(100% - 300px);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ========================== MAIN PAGE ========================== */&lt;br /&gt;
&lt;br /&gt;
.mainpage-wrapper{&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column-reverse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.bordered{&lt;br /&gt;
&lt;br /&gt;
  .mw-heading{&lt;br /&gt;
    margin: 0px;&lt;br /&gt;
    padding: 8px;&lt;br /&gt;
    background: var(--color-progressive);&lt;br /&gt;
    border-bottom: 2px solid var(--border-color-base);&lt;br /&gt;
    width: 100%;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  h1,h2,h3,h4,h5,h6{&lt;br /&gt;
    margin: 0;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  &amp;gt;p{&lt;br /&gt;
    margin: 16px 8px;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (min-width: 1100px) {&lt;br /&gt;
  .mainpage-wrapper{&lt;br /&gt;
    flex-direction: row;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  .mainpage-left{&lt;br /&gt;
    flex: 2;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  .mainpage-right{&lt;br /&gt;
    flex: 1;&lt;br /&gt;
  }&lt;br /&gt;
 &lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=Template:Hatnote&amp;diff=296</id>
		<title>Template:Hatnote</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=Template:Hatnote&amp;diff=296"/>
		<updated>2026-03-27T18:29:47Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; == Example == &amp;lt;pre&amp;gt; {{Hatnote|Text}} &amp;lt;/pre&amp;gt; {{Hatnote|Text}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;div role=&amp;quot;note&amp;quot; class=&amp;quot;hatnote&amp;quot;&amp;gt;{{{1|}}}&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Hatnote|Text}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Hatnote|Text}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;div role=&amp;quot;note&amp;quot; class=&amp;quot;hatnote&amp;quot;&amp;gt;{{{1|}}}&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=Template:Infobox-Striker&amp;diff=295</id>
		<title>Template:Infobox-Striker</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=Template:Infobox-Striker&amp;diff=295"/>
		<updated>2026-03-27T18:27:24Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox-Striker&lt;br /&gt;
| fullbody = LizaFullBody.png&lt;br /&gt;
| icon = LizaIcon.png&lt;br /&gt;
| name = Liza Wilde&lt;br /&gt;
| gender = Female&lt;br /&gt;
| sexuality = Placeholder&lt;br /&gt;
| hometown = Placeholder&lt;br /&gt;
| abilityOne = Fireball&lt;br /&gt;
| abilityTwo = Burst&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Infobox-Striker&lt;br /&gt;
| fullbody = LizaFullBody.png&lt;br /&gt;
| icon = LizaIcon.png&lt;br /&gt;
| name = Liza Wilde&lt;br /&gt;
| gender = Female&lt;br /&gt;
| sexuality = Placeholder&lt;br /&gt;
| hometown = Placeholder&lt;br /&gt;
| abilityOne = Fireball&lt;br /&gt;
| abilityTwo = Burst&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;infobox-table bordered&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#tag:tabber|&lt;br /&gt;
{{!}}-{{!}} Full Body = [[Image:{{{fullbody}}}|256px]]&lt;br /&gt;
{{!}}-{{!}} Icon = [[Image:{{{icon}}}|256px]]&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| {{Infobox-Row|Name:|{{{name}}}}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Infobox-Row|Identity:|{{{gender}}}}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Infobox-Row|Sexuality:|{{{sexuality}}}}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Infobox-Row|Hometown:|{{{hometown}}}}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Infobox-Row|Ability One:|{{AbilityLink|{{{abilityOne}}}}}}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Infobox-Row|Ability Two:|{{AbilityLink|{{{abilityTwo}}}}}}}&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=How_to_Play&amp;diff=294</id>
		<title>How to Play</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=How_to_Play&amp;diff=294"/>
		<updated>2026-03-27T16:37:34Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Add todo category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to [[Vector Strike (Game)|Vector Strike]]. Tight teamplay and quick decision making is vital, but you&#039;ll never get there if you don&#039;t understand the fundamentals. This page will cover all the basics of playing Vector Strike, excluding basic FPS controls, and any [[Striker]] specific tips or tricks. Projectiles that you can fire will be referred to as [[#Shooting|Shooting]] and interactions with the ball as [[#Throwing|Throwing]].&lt;br /&gt;
&lt;br /&gt;
== Shooting ==&lt;br /&gt;
=== Long Shot ===&lt;br /&gt;
The Long Shot is the most basic type of projectile in the game, shooting forward at the cursor and arcing down over time. With a max ammo of {{placeholder}} and {{placeholder}} in the immediate pool before needing to reload. Upon hitting a surface they will bounce {{placeholder}} times. If a Long Shot hits the ball it&#039;ll push it. Depending where it hits the ball it may also apply spin.&lt;br /&gt;
&lt;br /&gt;
=== Breaker Shot ===&lt;br /&gt;
The Breaker Shot is a short ranged shot intended to break [[#Grabbing|grabs]]. With a max ammo if {{placeholder}} and {{placeholder}} in the immediate pool before needing to reload. Breaker Shots will break any [[grab]], opponent and friendly. It also excels in defense, being easier to use to push the ball back as it heads towards the goalie and/or the goal. Two shots usually counteracts any momentum the ball may have.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
=== Dashing ===&lt;br /&gt;
Dashing is a core feature of Vector Strike, allowing the player to gain a burst of speed that can throw the ball. Dashing into the ball will redirect it to wherever the player dashing is currently looking and add to its momentum. In certain situations, this can cause the ball to curve. This can be abused to consistently curve the ball, in what&#039;s known as a [[Tech (Gameplay)#Curve Dash|Curve Dash]]. While airborne the dash has one charge until touching any solid surface once more. This surface can be a wall, the floor, or by standing on the ball. This single dash also affects attempting to throw the ball with dash. &lt;br /&gt;
&lt;br /&gt;
=== Sliding ===&lt;br /&gt;
Sliding is the main way to preserve momentum, and is commonly paired with a [[Dashing|Dash]] to efficiently move around the map.&lt;br /&gt;
&lt;br /&gt;
=== Wall Running ===&lt;br /&gt;
When parallel to a wall, jumping will allow the player to wall run on the wall. This can be used to gain vertical positioning and escape visibility of other players.&lt;br /&gt;
&lt;br /&gt;
== Ball Handling ==&lt;br /&gt;
=== Grabbing ===&lt;br /&gt;
The ball can be grabbed by holding right click. The longer the ball is grabbed, the more it slows down the holder, this is to encourage teamplay and passing. While the ball is grabbed, other players cannot grab it or shoot it with long shot. The ball can still be broken out of grab by using abilities such as {{AbilityLink|Fireball}}, by being [[Breaker Shot]], or by having the ball be dashed into. After a ball is no longer grabbed whether that be by having the grab broken, or the ball thrown, a short cooldown is initiated before being able to grab again.&lt;br /&gt;
=== Throwing ===&lt;br /&gt;
Throwing the ball can be done by simply letting go of the grab button, tossing the ball towards wherever the player holding the ball is looking. The ball can also be [[dash|dashed]] into by the holder while held to send it forward. Typically to get further distance, the throw is quickly followed up by one or two [[Long Shot|Long Shots]].&lt;br /&gt;
=== Dropping ===&lt;br /&gt;
Dropping the ball is typically used in more [[Tech_(Gameplay)|advanced tech]] or to confuse players. It can be done by pressing {{placeholder}} by default, and simply sets down the ball. The pickup cooldown causes this to be inconsistently useful, as the ball can easily be shot away.&lt;br /&gt;
[[Category:Todo: Media]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=Tech_(Gameplay)&amp;diff=293</id>
		<title>Tech (Gameplay)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=Tech_(Gameplay)&amp;diff=293"/>
		<updated>2026-03-27T15:38:27Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tech on this page is generalized for use by any [[Striker]]. If you&#039;re looking for specific tech, please go to that Striker&#039;s page. &lt;br /&gt;
&lt;br /&gt;
== Ballhop ==&lt;br /&gt;
{|class=&amp;quot;split-table&amp;quot;&lt;br /&gt;
|The ballhop is the core to most movement, and can be used to achieve angles otherwise inaccessible or too lengthy to reach. A common use is to hop above [[Otto Ascher|Otto&#039;s]] {{AbilityLink|Energy Wall}} to score a goal.&lt;br /&gt;
The way to execute a ballhop is to position the ball under yourself, jump, and then toss the ball while slightly clipped inside of it or slightly above it. This will send both yourself and the ball into the air. Be wary of opponents who have the opportunity to shoot the ball out from under you, though due to the [[Long Shot]]&#039;s projectile speed this is rather difficult to do.&lt;br /&gt;
|[[File:Ballhop.mp4]]&lt;br /&gt;
|}&lt;br /&gt;
== Dribble Hop ==&lt;br /&gt;
Dribble hopping is a form of dribbling used to maintain ball height without wasting [[Dash]] or using walls. It is performed by jumping with the ball under you while in the air. This will apply a force to the ball to send it down, and keep you in the air. This does not refill dash. By spamming jump multiple times, you can push the ball down with enough force that it reaches back up to [[ballhop]] height. At this point you grab the ball, position it under yourself, [[drop]] it with the drop keybind, and repeat the dribble hop.&lt;br /&gt;
This is fun to do, but ultimately impractical as a single good [[Long Shot]] or an opponent rushing to [[Breaker Shot]] you will lead to the dribble being broken and ball control being lost.&lt;br /&gt;
== Wall Dribble ==&lt;br /&gt;
Wall dribbling is performed by combining the idea of a [[Tech (Gameplay)#Dribble Hop|Dribble Hop]] with a wall. It&#039;s set up by throwing the ball up against the wall, and then dashing to grab it after the rebound and landing on the wall in a [[Wallrun]]. It can be continued by jumping off the wall, aiming slightly away from the wall and up, throwing then dashing and re-entering a [[Wallrun]] while re-grabbing the ball. This can be chained a little easier as [[Juno Morales]] by using her {{AbilityLink|Burst}} ability.&lt;br /&gt;
== Curve Dash ==&lt;br /&gt;
Curve dashing is a form of [[dashing]] into the ball that produces a hard curve opposite to the direction dashed. It is performed by having the ball sat next to you and using your strafe keys (Typically A or D) to dash into the ball. If dashing right the ball will curve left, and vice versa. This can be aimed by looking in a specific location. This happens due to the fact that the ball will always attempt to go directly where your camera is looking when [[Dash|dashed]] into, but the dash pushes the ball sideways. This initiates spin which will curve the ball in the air.&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo: Media]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=How_to_Play&amp;diff=292</id>
		<title>How to Play</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=How_to_Play&amp;diff=292"/>
		<updated>2026-03-27T15:35:28Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Ball Handling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to [[Vector Strike (Game)|Vector Strike]]. Tight teamplay and quick decision making is vital, but you&#039;ll never get there if you don&#039;t understand the fundamentals. This page will cover all the basics of playing Vector Strike, excluding basic FPS controls, and any [[Striker]] specific tips or tricks. Projectiles that you can fire will be referred to as [[#Shooting|Shooting]] and interactions with the ball as [[#Throwing|Throwing]].&lt;br /&gt;
&lt;br /&gt;
== Shooting ==&lt;br /&gt;
=== Long Shot ===&lt;br /&gt;
The Long Shot is the most basic type of projectile in the game, shooting forward at the cursor and arcing down over time. With a max ammo of {{placeholder}} and {{placeholder}} in the immediate pool before needing to reload. Upon hitting a surface they will bounce {{placeholder}} times. If a Long Shot hits the ball it&#039;ll push it. Depending where it hits the ball it may also apply spin.&lt;br /&gt;
&lt;br /&gt;
=== Breaker Shot ===&lt;br /&gt;
The Breaker Shot is a short ranged shot intended to break [[#Grabbing|grabs]]. With a max ammo if {{placeholder}} and {{placeholder}} in the immediate pool before needing to reload. Breaker Shots will break any [[grab]], opponent and friendly. It also excels in defense, being easier to use to push the ball back as it heads towards the goalie and/or the goal. Two shots usually counteracts any momentum the ball may have.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
=== Dashing ===&lt;br /&gt;
Dashing is a core feature of Vector Strike, allowing the player to gain a burst of speed that can throw the ball. Dashing into the ball will redirect it to wherever the player dashing is currently looking and add to its momentum. In certain situations, this can cause the ball to curve. This can be abused to consistently curve the ball, in what&#039;s known as a [[Tech (Gameplay)#Curve Dash|Curve Dash]]. While airborne the dash has one charge until touching any solid surface once more. This surface can be a wall, the floor, or by standing on the ball. This single dash also affects attempting to throw the ball with dash. &lt;br /&gt;
&lt;br /&gt;
=== Sliding ===&lt;br /&gt;
Sliding is the main way to preserve momentum, and is commonly paired with a [[Dashing|Dash]] to efficiently move around the map.&lt;br /&gt;
&lt;br /&gt;
=== Wall Running ===&lt;br /&gt;
When parallel to a wall, jumping will allow the player to wall run on the wall. This can be used to gain vertical positioning and escape visibility of other players.&lt;br /&gt;
&lt;br /&gt;
== Ball Handling ==&lt;br /&gt;
=== Grabbing ===&lt;br /&gt;
The ball can be grabbed by holding right click. The longer the ball is grabbed, the more it slows down the holder, this is to encourage teamplay and passing. While the ball is grabbed, other players cannot grab it or shoot it with long shot. The ball can still be broken out of grab by using abilities such as {{AbilityLink|Fireball}}, by being [[Breaker Shot]], or by having the ball be dashed into. After a ball is no longer grabbed whether that be by having the grab broken, or the ball thrown, a short cooldown is initiated before being able to grab again.&lt;br /&gt;
=== Throwing ===&lt;br /&gt;
Throwing the ball can be done by simply letting go of the grab button, tossing the ball towards wherever the player holding the ball is looking. The ball can also be [[dash|dashed]] into by the holder while held to send it forward. Typically to get further distance, the throw is quickly followed up by one or two [[Long Shot|Long Shots]].&lt;br /&gt;
=== Dropping ===&lt;br /&gt;
Dropping the ball is typically used in more [[Tech_(Gameplay)|advanced tech]] or to confuse players. It can be done by pressing {{placeholder}} by default, and simply sets down the ball. The pickup cooldown causes this to be inconsistently useful, as the ball can easily be shot away.&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=MediaWiki:Common.css&amp;diff=291</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=MediaWiki:Common.css&amp;diff=291"/>
		<updated>2026-03-27T13:31:46Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/*@import url(&amp;quot;/vswiki/index.php?action=raw&amp;amp;ctype=text/css&amp;amp;title=MediaWiki:MainPage.css&amp;quot;)*/&lt;br /&gt;
&lt;br /&gt;
.centered {&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  justify-items: center;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.bordered{&lt;br /&gt;
  padding: 0px;&lt;br /&gt;
  margin: 8px;&lt;br /&gt;
  border-radius: 8px;&lt;br /&gt;
  border: 2px solid var(--border-color-base);&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.split-table td{&lt;br /&gt;
  width: 50%;&lt;br /&gt;
  .embedvideo, .embedvideo-wrapper, video{&lt;br /&gt;
    height: 100% !important;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ========================== CLICKABLE ========================== */&lt;br /&gt;
&lt;br /&gt;
.clickable{&lt;br /&gt;
  color: var(--color-link);&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.clickable:hover{&lt;br /&gt;
  color: var(--color-link--hover);&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.clickable:active{&lt;br /&gt;
  color: var(--color-link--active);&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ========================== INFOBOX ========================== */&lt;br /&gt;
&lt;br /&gt;
.infobox-table{&lt;br /&gt;
  display: block;&lt;br /&gt;
  width: max-content;&lt;br /&gt;
  float: none;&lt;br /&gt;
  margin: auto;&lt;br /&gt;
&lt;br /&gt;
  th{&lt;br /&gt;
    margin: 0px;&lt;br /&gt;
    padding: 8px;&lt;br /&gt;
    background: var(--color-progressive);&lt;br /&gt;
    border-bottom: 2px solid var(--border-color-base);&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  tbody{&lt;br /&gt;
   display: block;&lt;br /&gt;
   margin: -2px;&lt;br /&gt;
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  .tabber{&lt;br /&gt;
    header, article{&lt;br /&gt;
      width: max-content;&lt;br /&gt;
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    section{&lt;br /&gt;
      width: 256px;&lt;br /&gt;
    }&lt;br /&gt;
    p{&lt;br /&gt;
      margin: 0;&lt;br /&gt;
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}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox-row{&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: row;&lt;br /&gt;
  gap: 1rem;&lt;br /&gt;
&lt;br /&gt;
  .label{&lt;br /&gt;
    text-align: right;&lt;br /&gt;
    flex: 1;  &lt;br /&gt;
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  &lt;br /&gt;
  .value{&lt;br /&gt;
    flex: 1.75;  &lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  p{margin: 0;}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
@media (min-width: 600px) {&lt;br /&gt;
  .infobox-table{&lt;br /&gt;
    float: right;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ========================== ABILITIES ========================== */&lt;br /&gt;
&lt;br /&gt;
.ability-table{&lt;br /&gt;
    width: 100%;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
@media (min-width: 600px) {&lt;br /&gt;
  .ability-table{&lt;br /&gt;
    width: calc(100% - 300px);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ========================== MAIN PAGE ========================== */&lt;br /&gt;
&lt;br /&gt;
.mainpage-wrapper{&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column-reverse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.bordered{&lt;br /&gt;
&lt;br /&gt;
  .mw-heading{&lt;br /&gt;
    margin: 0px;&lt;br /&gt;
    padding: 8px;&lt;br /&gt;
    background: var(--color-progressive);&lt;br /&gt;
    border-bottom: 2px solid var(--border-color-base);&lt;br /&gt;
    width: 100%;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  h1,h2,h3,h4,h5,h6{&lt;br /&gt;
    margin: 0;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  &amp;gt;p{&lt;br /&gt;
    margin: 16px 8px;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (min-width: 1100px) {&lt;br /&gt;
  .mainpage-wrapper{&lt;br /&gt;
    flex-direction: row;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  .mainpage-left{&lt;br /&gt;
    flex: 2;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  .mainpage-right{&lt;br /&gt;
    flex: 1;&lt;br /&gt;
  }&lt;br /&gt;
 &lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=MediaWiki:Common.css&amp;diff=290</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=MediaWiki:Common.css&amp;diff=290"/>
		<updated>2026-03-27T13:30:59Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/*@import url(&amp;quot;/vswiki/index.php?action=raw&amp;amp;ctype=text/css&amp;amp;title=MediaWiki:MainPage.css&amp;quot;)*/&lt;br /&gt;
&lt;br /&gt;
.centered {&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  justify-items: center;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.bordered{&lt;br /&gt;
  padding: 0px;&lt;br /&gt;
  margin: 8px;&lt;br /&gt;
  border-radius: 8px;&lt;br /&gt;
  border: 2px solid var(--border-color-base);&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.split-table td{&lt;br /&gt;
  width: 50%;&lt;br /&gt;
  .embedvideo, .embedvideo-wrapper, video{&lt;br /&gt;
    height: 100% !important;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ========================== CLICKABLE ========================== */&lt;br /&gt;
&lt;br /&gt;
.clickable{&lt;br /&gt;
  color: var(--color-link);&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.clickable:hover{&lt;br /&gt;
  color: var(--color-link--hover);&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.clickable:active{&lt;br /&gt;
  color: var(--color-link--active);&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ========================== INFOBOX ========================== */&lt;br /&gt;
&lt;br /&gt;
.infobox-table{&lt;br /&gt;
  display: block;&lt;br /&gt;
  width: max-content;&lt;br /&gt;
  float: none;&lt;br /&gt;
  margin: auto;&lt;br /&gt;
&lt;br /&gt;
  th{&lt;br /&gt;
    margin: 0px;&lt;br /&gt;
    padding: 8px;&lt;br /&gt;
    background: var(--color-progressive);&lt;br /&gt;
    border-bottom: 2px solid var(--border-color-base);&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  tbody{&lt;br /&gt;
   display: block;&lt;br /&gt;
   margin: -2px;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  .tabber{&lt;br /&gt;
    header, article{&lt;br /&gt;
      width: max-content;&lt;br /&gt;
    }&lt;br /&gt;
    section{&lt;br /&gt;
      width: 256px;&lt;br /&gt;
    }&lt;br /&gt;
    p{&lt;br /&gt;
      margin: 0;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox-row{&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: row;&lt;br /&gt;
  gap: 1rem;&lt;br /&gt;
&lt;br /&gt;
  .label{&lt;br /&gt;
    text-align: right;&lt;br /&gt;
    flex: 1;  &lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  .value{&lt;br /&gt;
    flex: 1.75;  &lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  p{margin: 0;}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
@media (min-width: 600px) {&lt;br /&gt;
  .infobox-table{&lt;br /&gt;
    float: right;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ========================== ABILITIES ========================== */&lt;br /&gt;
&lt;br /&gt;
.ability-table{&lt;br /&gt;
    width: calc(100% - 300px);&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
@media (min-width: 600px) {&lt;br /&gt;
  .ability-table{&lt;br /&gt;
    width: calc(100% - 300px);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ========================== MAIN PAGE ========================== */&lt;br /&gt;
&lt;br /&gt;
.mainpage-wrapper{&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column-reverse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.bordered{&lt;br /&gt;
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  .mw-heading{&lt;br /&gt;
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    background: var(--color-progressive);&lt;br /&gt;
    border-bottom: 2px solid var(--border-color-base);&lt;br /&gt;
    width: 100%;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  h1,h2,h3,h4,h5,h6{&lt;br /&gt;
    margin: 0;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  &amp;gt;p{&lt;br /&gt;
    margin: 16px 8px;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (min-width: 1100px) {&lt;br /&gt;
  .mainpage-wrapper{&lt;br /&gt;
    flex-direction: row;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  .mainpage-left{&lt;br /&gt;
    flex: 2;&lt;br /&gt;
  }&lt;br /&gt;
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  .mainpage-right{&lt;br /&gt;
    flex: 1;&lt;br /&gt;
  }&lt;br /&gt;
 &lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=Main_Page&amp;diff=289</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=Main_Page&amp;diff=289"/>
		<updated>2026-03-27T13:28:42Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;bordered centered&amp;quot;&amp;gt;&lt;br /&gt;
== Welcome to the &#039;&#039;&#039;Vector Strike Wiki&#039;&#039;&#039; ==&lt;br /&gt;
This Wiki is run by an EXTREMELY small community, so some pages may have incomplete or placeholder data. Over time it should be filled out.&lt;br /&gt;
&amp;lt;br&amp;gt;Thanks for your patience.&lt;br /&gt;
[[File:VS LOGO BIG.png|250px|thumb|center|link=Vector Strike (Game)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-left centered&amp;quot;&amp;gt;&lt;br /&gt;
{{Vector Strike Wiki:MainPage/Strikers}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-right&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bordered centered&amp;quot;&amp;gt;&lt;br /&gt;
== About ==&lt;br /&gt;
{{:Vector Strike (Game)/Overview}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bordered centered&amp;quot;&amp;gt;&lt;br /&gt;
== Geting Started ==&lt;br /&gt;
[[How to Play]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tech (Gameplay)|Advanced Tech]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Public Servers]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hosting a Server]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=User:MapleAtMorning&amp;diff=288</id>
		<title>User:MapleAtMorning</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=User:MapleAtMorning&amp;diff=288"/>
		<updated>2026-03-27T13:22:14Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Admin and webmaster of the Vector Strike WIki and general Vector Strike enthusiast. Hello! &amp;lt;br&amp;gt;&lt;br /&gt;
https://mapleatmorning.com&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=Juno_Morales&amp;diff=287</id>
		<title>Juno Morales</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=Juno_Morales&amp;diff=287"/>
		<updated>2026-03-27T12:59:43Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Striker&lt;br /&gt;
| fullbody = JunoFullBody.png&lt;br /&gt;
| icon = JunoIcon.png&lt;br /&gt;
| name = Juno Morales&lt;br /&gt;
| gender = Female&lt;br /&gt;
| sexuality = {{placeholder}}&lt;br /&gt;
| hometown = Brazil&amp;lt;ref&amp;gt;No exact city is given, only home country.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| abilityOne = Grapple&lt;br /&gt;
| abilityTwo = Echo&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Juno Morales&#039;&#039;&#039; is a [[Striker]] who has been available since the demo. She can toss a {{AbilityLink|Grapple}} to grab the ball or launch herself and teleport with {{AbilityLink|Echo}}. She is by far one of the best Strikers for lower than 4v4 matches as she can cover lots of ground by using {{AbilityLink|Echo}}, effectively allowing her to play aggressively and teleport back to goal when threatened.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
=== Grapple ===&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = Grapple&lt;br /&gt;
| description = Throw a hook that can be used to pull the ball towards you or to pull yourself towards any wall or ceiling.&lt;br /&gt;
| cooldown = 35&lt;br /&gt;
| info =&lt;br /&gt;
* Pressing the ability button again will cancel the grapple.&lt;br /&gt;
* Using Echo immediately breaks the grapple regardless of distance.&lt;br /&gt;
* The grapple can be put on held balls and will pull them when the ball is let go.&lt;br /&gt;
* The grapple will time out after approximately {{placeholder}} or by getting too close to it.&lt;br /&gt;
| interactions =&lt;br /&gt;
* None&lt;br /&gt;
}}&lt;br /&gt;
=== Echo ===&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = Echo&lt;br /&gt;
| description = Leaves an echo of Juno at a location. Pressing the ability button again will teleport her back to that place.&lt;br /&gt;
| cooldown = 25&lt;br /&gt;
| info =&lt;br /&gt;
* Momentum is preserved when teleporting&lt;br /&gt;
| interactions =&lt;br /&gt;
* None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Raised beneath the vibrant canopies of Brazil, Juno spent her youth with her gaze fixed upward, idolizing the titans of the Vector Strike league. For years, she was a spectator to her own dreams, possessing the heart of a competitor but lacking the supernatural spark that defined her heroes. Everything changed when she met Marcus; more than a mentor, he was the architect who saw her hidden potential and paved her path into the storied light of the arena.&lt;br /&gt;
&lt;br /&gt;
Her journey has not been an easy one. As an outsider, she navigated the fringes of the sport with a quiet, diligent resolve, anchored by a steadfast belief in the integrity of the game and the bond of her team. In her natural state, Juno is a study in stillness, shy, unassuming, and deeply empathetic.&lt;br /&gt;
&lt;br /&gt;
Yet, this reserved exterior is merely a cocoon. The moment she taps into her ability, the transformation is breathtaking. A sudden, electric surge of energy pulses through her veins, turning her quiet presence into a radiant explosion of power. It is a metamorphosis in real-time: the patient caterpillar shedding its limitations to become the butterfly, finally taking flight in the moment she was always meant to claim.&lt;br /&gt;
&lt;br /&gt;
== Tech ==&lt;br /&gt;
See [[Juno Morales/Tech]]&lt;br /&gt;
&lt;br /&gt;
== Voice Lines ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Juno was designed first to be from Costa Rica, but Chamo Games wanted to say thanks to all the players that play-tested the game from Brazil and change the origin story.&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Striker]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=Juno_Morales&amp;diff=286</id>
		<title>Juno Morales</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=Juno_Morales&amp;diff=286"/>
		<updated>2026-03-27T12:59:23Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Striker&lt;br /&gt;
| fullbody = JunoFullBody.png&lt;br /&gt;
| icon = JunoIcon.png&lt;br /&gt;
| name = Juno Morales&lt;br /&gt;
| gender = Female&lt;br /&gt;
| sexuality = {{placeholder}}&lt;br /&gt;
| hometown = Paris&amp;lt;ref&amp;gt;No exact city is given, only home country.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| abilityOne = Grapple&lt;br /&gt;
| abilityTwo = Echo&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Juno Morales&#039;&#039;&#039; is a [[Striker]] who has been available since the demo. She can toss a {{AbilityLink|Grapple}} to grab the ball or launch herself and teleport with {{AbilityLink|Echo}}. She is by far one of the best Strikers for lower than 4v4 matches as she can cover lots of ground by using {{AbilityLink|Echo}}, effectively allowing her to play aggressively and teleport back to goal when threatened.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
=== Grapple ===&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = Grapple&lt;br /&gt;
| description = Throw a hook that can be used to pull the ball towards you or to pull yourself towards any wall or ceiling.&lt;br /&gt;
| cooldown = 35&lt;br /&gt;
| info =&lt;br /&gt;
* Pressing the ability button again will cancel the grapple.&lt;br /&gt;
* Using Echo immediately breaks the grapple regardless of distance.&lt;br /&gt;
* The grapple can be put on held balls and will pull them when the ball is let go.&lt;br /&gt;
* The grapple will time out after approximately {{placeholder}} or by getting too close to it.&lt;br /&gt;
| interactions =&lt;br /&gt;
* None&lt;br /&gt;
}}&lt;br /&gt;
=== Echo ===&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = Echo&lt;br /&gt;
| description = Leaves an echo of Juno at a location. Pressing the ability button again will teleport her back to that place.&lt;br /&gt;
| cooldown = 25&lt;br /&gt;
| info =&lt;br /&gt;
* Momentum is preserved when teleporting&lt;br /&gt;
| interactions =&lt;br /&gt;
* None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Raised beneath the vibrant canopies of Brazil, Juno spent her youth with her gaze fixed upward, idolizing the titans of the Vector Strike league. For years, she was a spectator to her own dreams, possessing the heart of a competitor but lacking the supernatural spark that defined her heroes. Everything changed when she met Marcus; more than a mentor, he was the architect who saw her hidden potential and paved her path into the storied light of the arena.&lt;br /&gt;
&lt;br /&gt;
Her journey has not been an easy one. As an outsider, she navigated the fringes of the sport with a quiet, diligent resolve, anchored by a steadfast belief in the integrity of the game and the bond of her team. In her natural state, Juno is a study in stillness, shy, unassuming, and deeply empathetic.&lt;br /&gt;
&lt;br /&gt;
Yet, this reserved exterior is merely a cocoon. The moment she taps into her ability, the transformation is breathtaking. A sudden, electric surge of energy pulses through her veins, turning her quiet presence into a radiant explosion of power. It is a metamorphosis in real-time: the patient caterpillar shedding its limitations to become the butterfly, finally taking flight in the moment she was always meant to claim.&lt;br /&gt;
&lt;br /&gt;
== Tech ==&lt;br /&gt;
See [[Juno Morales/Tech]]&lt;br /&gt;
&lt;br /&gt;
== Voice Lines ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Juno was designed first to be from Costa Rica, but Chamo Games wanted to say thanks to all the players that play-tested the game from Brazil and change the origin story.&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Striker]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=Marcus_Mbaye&amp;diff=285</id>
		<title>Marcus Mbaye</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=Marcus_Mbaye&amp;diff=285"/>
		<updated>2026-03-27T12:56:49Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Hometown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Striker&lt;br /&gt;
| fullbody = MarcusFullBody.png&lt;br /&gt;
| icon = MarcusIcon.png&lt;br /&gt;
| name = Marcus Mbaye&lt;br /&gt;
| gender = Male&lt;br /&gt;
| sexuality = {{placeholder}}&lt;br /&gt;
| hometown = Paris&lt;br /&gt;
| abilityOne = Tidal Wave&lt;br /&gt;
| abilityTwo = Surf&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Marcus Mbaye&#039;&#039;&#039; is a [[Striker]] who has been available since the demo. He can summon a large {{AbilityLink|Tidal Wave}} to grab the ball and can move quickly by using {{AbilityLink|Surf}}.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
=== Tidal Wave ===&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = Tidal Wave&lt;br /&gt;
| description = Create a Tidal Wave that will block and push the ball forward!&lt;br /&gt;
| cooldown = 40&lt;br /&gt;
| info =&lt;br /&gt;
* The ball can be grabbed or breaker shot out of the wave.&lt;br /&gt;
| interactions =&lt;br /&gt;
* Can be destroyed by [[Liza Wilde]]&#039;s {{AbilityLink|Fireball}}&lt;br /&gt;
}}&lt;br /&gt;
=== Surf ===&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = Surf&lt;br /&gt;
| description = Ride a wave of water to quickly traverse the pitch.&lt;br /&gt;
| cooldown = 20&lt;br /&gt;
| info =&lt;br /&gt;
* Can be cancelled early by re-pressing the activation button&lt;br /&gt;
| interactions =&lt;br /&gt;
* None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
The Parisian air held a crisp bite, a stark contrast to the humid Congolese nights Marcus remembered from his childhood. Back then, his dreams were filled with chlorinated water and the rhythmic slap of his stroke. He had arrived in the City of Light on a swimming scholarship, a scrawny kid with ambitions as wide as the Seine.&lt;br /&gt;
&lt;br /&gt;
Yet, victories in the pool eluded him. Years later, Vector Strike, a sport he had picked up on the gritty streets of the Parisian outskirts, became his unexpected love. He wasn&#039;t a striker, nor was he a towering center. Marcus was the glue, the quiet enforcer under the goal. He would snag rebounds with tireless grace, orchestrate plays with a calm head, and always have a hand outstretched to help a teammate up after a fall. But the championship trophy always seemed to dance just out of reach; second place had become a familiar friend.&lt;br /&gt;
&lt;br /&gt;
Retirement loomed, a bittersweet prospect. Vector Strike had given him a life and a sense of camaraderie he wouldn’t trade for anything. Now, the team was tasked with scouting new talent, and Marcus, with his keen eye for potential and unwavering patience, was a natural fit. He crisscrossed the globe, traveling not in the luxurious first-class cabins he had once dreamed of, but on budget airlines and cramped trains. Yet, the thrill of discovery burned bright.&lt;br /&gt;
&lt;br /&gt;
In a dingy gym in a forgotten corner of New York, he saw her, a kid quick on her feet with a raw talent that mirrored his own from years ago. She played with a fire that reflected Marcus&#039;s own lost championship dreams. He spent hours with her after the game, not drilling her on technicalities, but sharing stories of resilience and the lessons learned from being &amp;quot;almost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As he boarded the plane back to Paris, a comforting weight settled in Marcus’s chest. This year would be his last on the court, but a part of him, the part honed by years of being the runner-up, would live on in the roar of the crowd, the squeak of sneakers, and the sweet sting of a victory that might, just might, finally belong to someone he helped guide there. The championship trophy might have eluded him, but the joy of nurturing champions was a victory all its own.&lt;br /&gt;
&lt;br /&gt;
== Tech ==&lt;br /&gt;
See [[Marcus Mbaye/Tech]]&lt;br /&gt;
&lt;br /&gt;
== Voice Lines ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Striker]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=The_Smoke&amp;diff=278</id>
		<title>The Smoke</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=The_Smoke&amp;diff=278"/>
		<updated>2026-03-26T22:45:32Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Striker&lt;br /&gt;
| fullbody = TheSmokeFullBody.png&lt;br /&gt;
| icon = TheSmokeIcon.png&lt;br /&gt;
| name = Smokey&lt;br /&gt;
| gender = Unknown (Fem Leaning?)&lt;br /&gt;
| sexuality = Unknown&lt;br /&gt;
| hometown = Unknown&lt;br /&gt;
| abilityOne = Smoke Bomb&lt;br /&gt;
| abilityTwo = Tele Disc&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;The Smoke&amp;quot;&#039;&#039;&#039; (known also as Smokey) is a [[Striker]] who has been available since the launch of Early Acces. They can launch a {{AbilityLink|Smoke Bomb}} to obscure vision and throw a {{AbilityLink|Tele Disc}} to quickly reposition.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
=== Smoke Bomb ===&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = Smoke Bomb&lt;br /&gt;
| description = Launch a small ball forward, on impact it creates a smoke sphere blocking vision.&lt;br /&gt;
| cooldown = 30&lt;br /&gt;
| info =&lt;br /&gt;
* Can be cancelled early by re-pressing the activation button&lt;br /&gt;
| interactions =&lt;br /&gt;
* None&lt;br /&gt;
}}&lt;br /&gt;
=== Tele Disc ===&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = Tele Disc&lt;br /&gt;
| description = Activate buff to refill all ammo of your team mates instantly. An icon will show you which team mates run low on ammo.&lt;br /&gt;
| cooldown = 35&lt;br /&gt;
| info =&lt;br /&gt;
* Will time out and activate cooldown after approximately {{placeholder}} without teleporting to it.&lt;br /&gt;
* Smoke area stays down for 12 seconds&lt;br /&gt;
| interactions =&lt;br /&gt;
* None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tech ==&lt;br /&gt;
See [[The Smoke/Tech]]&lt;br /&gt;
&lt;br /&gt;
== Voice Lines ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
In the March 20th 2025 patch a voice was given to The Smoke&lt;br /&gt;
[[Category:Striker]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=Category:Ability_Icons&amp;diff=277</id>
		<title>Category:Ability Icons</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=Category:Ability_Icons&amp;diff=277"/>
		<updated>2026-03-26T20:26:32Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=File:Wings.png&amp;diff=276</id>
		<title>File:Wings.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=File:Wings.png&amp;diff=276"/>
		<updated>2026-03-26T20:26:01Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Ability Icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ability Icons]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=File:Tornado.png&amp;diff=275</id>
		<title>File:Tornado.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=File:Tornado.png&amp;diff=275"/>
		<updated>2026-03-26T20:25:44Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Ability Icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ability Icons]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=File:Tidal_Wave.png&amp;diff=274</id>
		<title>File:Tidal Wave.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=File:Tidal_Wave.png&amp;diff=274"/>
		<updated>2026-03-26T20:25:30Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Ability Icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ability Icons]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=File:Tele_Disc.png&amp;diff=273</id>
		<title>File:Tele Disc.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=File:Tele_Disc.png&amp;diff=273"/>
		<updated>2026-03-26T20:24:08Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Ability Icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ability Icons]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=File:Team_Buff.png&amp;diff=272</id>
		<title>File:Team Buff.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=File:Team_Buff.png&amp;diff=272"/>
		<updated>2026-03-26T20:23:51Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Ability Icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ability Icons]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=File:Surf.png&amp;diff=271</id>
		<title>File:Surf.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=File:Surf.png&amp;diff=271"/>
		<updated>2026-03-26T20:23:38Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Ability Icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ability Icons]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=File:Smoke_Bomb.png&amp;diff=270</id>
		<title>File:Smoke Bomb.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=File:Smoke_Bomb.png&amp;diff=270"/>
		<updated>2026-03-26T20:23:12Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Ability Icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ability Icons]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=File:Ground_Slam.png&amp;diff=269</id>
		<title>File:Ground Slam.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=File:Ground_Slam.png&amp;diff=269"/>
		<updated>2026-03-26T20:22:47Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Ability Icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ability Icons]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=File:Fireball.png&amp;diff=268</id>
		<title>File:Fireball.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=File:Fireball.png&amp;diff=268"/>
		<updated>2026-03-26T20:22:18Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ability Icons]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=File:Energy_Wall.png&amp;diff=267</id>
		<title>File:Energy Wall.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=File:Energy_Wall.png&amp;diff=267"/>
		<updated>2026-03-26T20:22:04Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Ability Icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ability Icons]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=File:Echo.png&amp;diff=266</id>
		<title>File:Echo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=File:Echo.png&amp;diff=266"/>
		<updated>2026-03-26T20:21:31Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Ability Icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ability Icons]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=File:Cosmic_Grab.png&amp;diff=265</id>
		<title>File:Cosmic Grab.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=File:Cosmic_Grab.png&amp;diff=265"/>
		<updated>2026-03-26T20:21:05Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Ability Icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ability Icons]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=File:Burst.png&amp;diff=264</id>
		<title>File:Burst.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=File:Burst.png&amp;diff=264"/>
		<updated>2026-03-26T20:20:50Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Ability Icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ability Icons]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=File:Grapple.png&amp;diff=263</id>
		<title>File:Grapple.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=File:Grapple.png&amp;diff=263"/>
		<updated>2026-03-26T20:20:20Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Ability Icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ability Icons]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=User:MapleAtMorning&amp;diff=262</id>
		<title>User:MapleAtMorning</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=User:MapleAtMorning&amp;diff=262"/>
		<updated>2026-03-26T20:13:38Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Created page with &amp;quot;Admin of the Vector Strike WIki and general Vector Strike enthusiast. Hello! &amp;lt;br&amp;gt; https://mapleatmorning.com&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Admin of the Vector Strike WIki and general Vector Strike enthusiast. Hello! &amp;lt;br&amp;gt;&lt;br /&gt;
https://mapleatmorning.com&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=How_to_Play&amp;diff=261</id>
		<title>How to Play</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=How_to_Play&amp;diff=261"/>
		<updated>2026-03-26T20:12:23Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to [[Vector Strike (Game)|Vector Strike]]. Tight teamplay and quick decision making is vital, but you&#039;ll never get there if you don&#039;t understand the fundamentals. This page will cover all the basics of playing Vector Strike, excluding basic FPS controls, and any [[Striker]] specific tips or tricks. Projectiles that you can fire will be referred to as [[#Shooting|Shooting]] and interactions with the ball as [[#Throwing|Throwing]].&lt;br /&gt;
&lt;br /&gt;
== Shooting ==&lt;br /&gt;
=== Long Shot ===&lt;br /&gt;
The Long Shot is the most basic type of projectile in the game, shooting forward at the cursor and arcing down over time. With a max ammo of {{placeholder}} and {{placeholder}} in the immediate pool before needing to reload. Upon hitting a surface they will bounce {{placeholder}} times. If a Long Shot hits the ball it&#039;ll push it. Depending where it hits the ball it may also apply spin.&lt;br /&gt;
&lt;br /&gt;
=== Breaker Shot ===&lt;br /&gt;
The Breaker Shot is a short ranged shot intended to break [[#Grabbing|grabs]]. With a max ammo if {{placeholder}} and {{placeholder}} in the immediate pool before needing to reload. Breaker Shots will break any [[grab]], opponent and friendly. It also excels in defense, being easier to use to push the ball back as it heads towards the goalie and/or the goal. Two shots usually counteracts any momentum the ball may have.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
=== Dashing ===&lt;br /&gt;
Dashing is a core feature of Vector Strike, allowing the player to gain a burst of speed that can throw the ball. Dashing into the ball will redirect it to wherever the player dashing is currently looking and add to its momentum. In certain situations, this can cause the ball to curve. This can be abused to consistently curve the ball, in what&#039;s known as a [[Tech (Gameplay)#Curve Dash|Curve Dash]]. While airborne the dash has one charge until touching any solid surface once more. This surface can be a wall, the floor, or by standing on the ball. This single dash also affects attempting to throw the ball with dash. &lt;br /&gt;
&lt;br /&gt;
=== Sliding ===&lt;br /&gt;
Sliding is the main way to preserve momentum, and is commonly paired with a [[Dashing|Dash]] to efficiently move around the map.&lt;br /&gt;
&lt;br /&gt;
=== Wall Running ===&lt;br /&gt;
When parallel to a wall, jumping will allow the player to wall run on the wall. This can be used to gain vertical positioning and escape visibility of other players.&lt;br /&gt;
&lt;br /&gt;
== Ball Handling ==&lt;br /&gt;
=== Grabbing ===&lt;br /&gt;
The ball can be grabbed by holding right click. The longer the ball is grabbed, the more it slows down the holder, this is to encourage teamplay and passing. While the ball is grabbed, other players cannot grab it or shoot it with long shot. The ball can still be broken out of grab by using abilities such as {{AbilityLink|Fireball}}, by using a [[Breaker Shot]], or by having the ball be dashed into.&lt;br /&gt;
=== Throwing ===&lt;br /&gt;
=== Dropping ===&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=Vector_Strike_(Game)&amp;diff=260</id>
		<title>Vector Strike (Game)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=Vector_Strike_(Game)&amp;diff=260"/>
		<updated>2026-03-26T19:38:50Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Updated History&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Vector Strike (Game)/Overview}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Players are put in teams of 4 players, with two teams pit up against eachother in an [[Arenas|Arena]]&lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
Vector Strike&#039;s first Steam release occurred as part of Next Fest 2025, releasing as a demo. This was followed by a launch into free Early Access on March 4th 2025. This was followed by a few small updates and patches before [[Chamo Games]] got dissolved in November 2025, putting the game in limbo. Multiple teams were contacted in attempt to continue funding or development with no development team taking over Vector Strike. On January 27th 2026 the game was set to be $5.99 USD on Steam in an effort to gain a little bit of funding for smaller patches.&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=Category:Striker&amp;diff=259</id>
		<title>Category:Striker</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=Category:Striker&amp;diff=259"/>
		<updated>2026-03-26T18:39:23Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=Juno_Morales&amp;diff=258</id>
		<title>Juno Morales</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=Juno_Morales&amp;diff=258"/>
		<updated>2026-03-26T18:05:24Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Removed &amp;quot;extremely well rounded&amp;quot; to fit a format better. Also fixed name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Striker&lt;br /&gt;
| fullbody = JunoFullBody.png&lt;br /&gt;
| icon = JunoIcon.png&lt;br /&gt;
| name = Juno Morales&lt;br /&gt;
| gender = Female&lt;br /&gt;
| sexuality = {{placeholder}}&lt;br /&gt;
| hometown = {{placeholder}}&lt;br /&gt;
| abilityOne = Grapple&lt;br /&gt;
| abilityTwo = Echo&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Juno Morales&#039;&#039;&#039; is a [[Striker]] who has been available since the demo. She can toss a {{AbilityLink|Grapple}} to grab the ball or launch herself and teleport with {{AbilityLink|Echo}}. She is by far one of the best Strikers for lower than 4v4 matches as she can cover lots of ground by using {{AbilityLink|Echo}}, effectively allowing her to play aggressively and teleport back to goal when threatened.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
=== Grapple ===&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = Grapple&lt;br /&gt;
| description = Throw a hook that can be used to pull the ball towards you or to pull yourself towards any wall or ceiling.&lt;br /&gt;
| cooldown = 35&lt;br /&gt;
| info =&lt;br /&gt;
* Pressing the ability button again will cancel the grapple.&lt;br /&gt;
* Using Echo immediately breaks the grapple regardless of distance.&lt;br /&gt;
* The grapple can be put on held balls and will pull them when the ball is let go.&lt;br /&gt;
* The grapple will time out after approximately {{placeholder}} or by getting too close to it.&lt;br /&gt;
| interactions =&lt;br /&gt;
* None&lt;br /&gt;
}}&lt;br /&gt;
=== Echo ===&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = Echo&lt;br /&gt;
| description = Leaves an echo of Juno at a location. Pressing the ability button again will teleport her back to that place.&lt;br /&gt;
| cooldown = 25&lt;br /&gt;
| info =&lt;br /&gt;
* Momentum is preserved when teleporting&lt;br /&gt;
| interactions =&lt;br /&gt;
* None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tech ==&lt;br /&gt;
See [[Juno Morales/Tech]]&lt;br /&gt;
&lt;br /&gt;
== Voice Lines ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Striker]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=Liza_Wilde&amp;diff=257</id>
		<title>Liza Wilde</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=Liza_Wilde&amp;diff=257"/>
		<updated>2026-03-26T18:03:46Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Removed &amp;quot;with strong offensive power&amp;quot; to fit a format better&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Striker&lt;br /&gt;
| fullbody = LizaFullBody.png&lt;br /&gt;
| icon = LizaIcon.png&lt;br /&gt;
| name = Liza Wilde&lt;br /&gt;
| gender = Female&lt;br /&gt;
| sexuality = {{placeholder}}&lt;br /&gt;
| hometown = Boston(?)&lt;br /&gt;
| abilityOne = Fireball&lt;br /&gt;
| abilityTwo = Burst&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Liza Wilde&#039;&#039;&#039; is a [[Striker]] who has been available since the demo. She can throw a {{AbilityLink|Fireball}} to knock the ball or Strikers around and reposition with {{AbilityLink|Burst}}.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
=== Fireball ===&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = Fireball&lt;br /&gt;
| description = Throw a powerful fireball to displace other players or the ball.&lt;br /&gt;
| cooldown = 5&lt;br /&gt;
| info =&lt;br /&gt;
* Has two charges, allowing it to be used twice in a row.&lt;br /&gt;
* Each charge takes approximately 35 seconds long to recharge&lt;br /&gt;
| interactions =&lt;br /&gt;
* Can explode [[Otto Ascher]]&#039;s {{AbilityLink|Energy Wall}}&lt;br /&gt;
* Can disrupt [[Marcus Mbaye]]&#039;s {{AbilityLink|Tidal Wave}}&lt;br /&gt;
}}&lt;br /&gt;
=== Burst ===&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = Burst&lt;br /&gt;
| description = Propels you in any chosen direction in an explosive movement burst&lt;br /&gt;
| cooldown = 0.5&lt;br /&gt;
| info =&lt;br /&gt;
* Has two charges, allowing it to be used twice in a row.&lt;br /&gt;
* Each charge takes approximately 15 seconds long to recharge&lt;br /&gt;
| interactions =&lt;br /&gt;
* None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tech ==&lt;br /&gt;
See [[Liza Wilde/Tech]]&lt;br /&gt;
&lt;br /&gt;
== Voice Lines ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Striker]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=How_to_Play&amp;diff=256</id>
		<title>How to Play</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=How_to_Play&amp;diff=256"/>
		<updated>2026-03-26T17:57:25Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to [[Vector Strike (Game)|Vector Strike]]. Tight teamplay and quick decision making is vital, but you&#039;ll never get there if you don&#039;t understand the fundamentals. This page will cover all the basics of playing Vector Strike, excluding any [[Striker]] specific tips or tricks. Projectiles that you can fire will be referred to as [[#Shooting|Shooting]] and interactions with the ball as [[#Throwing|Throwing]].&lt;br /&gt;
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== Shooting ==&lt;br /&gt;
=== Long Shot ===&lt;br /&gt;
The Long Shot is the most basic type of projectile in the game, shooting forward at the cursor and arcing down over time. With a max ammo of {{placeholder}} and {{placeholder}} in the immediate pool before needing to reload. Upon hitting a surface they will bounce {{placeholder}} times. If a Long Shot hits the ball it&#039;ll push it. Depending where it hits the ball it may also apply spin.&lt;br /&gt;
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=== Breaker Shot ===&lt;br /&gt;
The Breaker Shot is a short ranged shot intended to break [[#Grabbing|grabs]]. With a max ammo if {{placeholder}} and {{placeholder}} in the immediate pool before needing to reload. Breaker Shots will break any [[grab]], opponent and friendly. It also excels in defense, being easier to use to push the ball back as it heads towards the goalie and/or the goal. Two shots usually counteracts any momentum the ball may have.&lt;br /&gt;
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== Movement ==&lt;br /&gt;
=== Dashing ===&lt;br /&gt;
Dashing is a core feature of Vector Strike, allowing the player to gain a burst of speed that can throw the ball. Dashing into the ball will redirect it to wherever the player dashing is currently looking and add to its momentum. In certain situations, this can cause the ball to curve. This can be abused to consistently curve the ball, in what&#039;s known as a [[Tech (Gameplay)#Curve Dash|Curve Dash]]. While airborne the dash has one charge until touching any solid surface once more. This surface can be a wall, the floor, or by standing on the ball. This single dash also affects attempting to throw the ball with dash. &lt;br /&gt;
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=== Sliding ===&lt;br /&gt;
Sliding is the main way to preserve momentum, and is commonly paired with a [[Dashing|Dash]] to efficiently move around the map.&lt;br /&gt;
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=== Wall Running ===&lt;br /&gt;
When parallel to a wall, jumping will allow the player to wall run on the wall. This can be used to gain vertical positioning and escape visibility of other players.&lt;br /&gt;
&lt;br /&gt;
== Ball Handling ==&lt;br /&gt;
=== Grabbing ===&lt;br /&gt;
The ball can be grabbed by holding right click. The longer the ball is grabbed, the more it slows down the holder, this is to encourage teamplay and passing. While the ball is grabbed, other players cannot grab it or shoot it with long shot. The ball can still be broken out of grab by using abilities such as {{AbilityLink|Fireball}}, by using a [[Breaker Shot]], or by having the ball be dashed into.&lt;br /&gt;
=== Throwing ===&lt;br /&gt;
=== Dropping ===&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=Grabbing&amp;diff=255</id>
		<title>Grabbing</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=Grabbing&amp;diff=255"/>
		<updated>2026-03-26T17:46:51Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Redirected page to How to Play#Grabbing&lt;/p&gt;
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&lt;div&gt;#REDIRECT [[How to Play#Grabbing]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=Grab&amp;diff=254</id>
		<title>Grab</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=Grab&amp;diff=254"/>
		<updated>2026-03-26T17:46:21Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Redirected page to How to Play#Grabbing&lt;/p&gt;
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&lt;div&gt;#REDIRECT [[How to Play#Grabbing]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=Drop&amp;diff=253</id>
		<title>Drop</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=Drop&amp;diff=253"/>
		<updated>2026-03-24T20:19:25Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: Redirected page to How to Play#Dropping&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[How to Play#Dropping]]&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
	<entry>
		<id>https://wiki.mapleatmorning.com/vswiki/index.php?title=Tech_(Gameplay)&amp;diff=252</id>
		<title>Tech (Gameplay)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mapleatmorning.com/vswiki/index.php?title=Tech_(Gameplay)&amp;diff=252"/>
		<updated>2026-03-24T20:18:33Z</updated>

		<summary type="html">&lt;p&gt;MapleAtMorning: /* Wall Dribble */&lt;/p&gt;
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&lt;div&gt;== Ballhop ==&lt;br /&gt;
{|class=&amp;quot;split-table&amp;quot;&lt;br /&gt;
|The ballhop is the core to most movement, and can be used to achieve angles otherwise inaccessible or too lengthy to reach. A common use is to hop above [[Otto Ascher|Otto&#039;s]] {{AbilityLink|Energy Wall}} to score a goal.&lt;br /&gt;
The way to execute a ballhop is to position the ball under yourself, jump, and then toss the ball while slightly clipped inside of it or slightly above it. This will send both yourself and the ball into the air. Be wary of opponents who have the opportunity to shoot the ball out from under you, though due to the [[Long Shot]]&#039;s projectile speed this is rather difficult to do.&lt;br /&gt;
|[[File:Ballhop.mp4]]&lt;br /&gt;
|}&lt;br /&gt;
== Dribble Hop ==&lt;br /&gt;
Dribble hopping is a form of dribbling used to maintain ball height without wasting [[Dash]] or using walls. It is performed by jumping with the ball under you while in the air. This will apply a force to the ball to send it down, and keep you in the air. This does not refill dash. By spamming jump multiple times, you can push the ball down with enough force that it reaches back up to [[ballhop]] height. At this point you grab the ball, position it under yourself, [[drop]] it with the drop keybind, and repeat the dribble hop.&lt;br /&gt;
This is fun to do, but ultimately impractical as a single good [[Long Shot]] or an opponent rushing to [[Breaker Shot]] you will lead to the dribble being broken and ball control being lost.&lt;br /&gt;
== Wall Dribble ==&lt;br /&gt;
Wall dribbling is performed by combining the idea of a [[Tech (Gameplay)#Dribble Hop|Dribble Hop]] with a wall. It&#039;s set up by throwing the ball up against the wall, and then dashing to grab it after the rebound and landing on the wall in a [[Wallrun]]. It can be continued by jumping off the wall, aiming slightly away from the wall and up, throwing then dashing and re-entering a [[Wallrun]] while re-grabbing the ball. This can be chained a little easier as [[Juno Morales]] by using her {{AbilityLink|Burst}} ability.&lt;br /&gt;
== Curve Dash ==&lt;br /&gt;
Curve dashing is a form of [[dashing]] into the ball that produces a hard curve opposite to the direction dashed. It is performed by having the ball sat next to you and using your strafe keys (Typically A or D) to dash into the ball. If dashing right the ball will curve left, and vice versa. This can be aimed by looking in a specific location. This happens due to the fact that the ball will always attempt to go directly where your camera is looking when [[Dash|dashed]] into, but the dash pushes the ball sideways. This initiates spin which will curve the ball in the air.&lt;/div&gt;</summary>
		<author><name>MapleAtMorning</name></author>
	</entry>
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