Tech (Gameplay)
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The tech on this page is generalized for use by any Striker. If you're looking for specific tech, please go to that Striker's page.
Ballhop
| The ballhop is the core to most movement, and can be used to achieve angles otherwise inaccessible or too lengthy to reach. A common use is to hop above Otto's The way to execute a ballhop is to position the ball under yourself, jump, and then toss the ball while slightly clipped inside of it or slightly above it. This will send both yourself and the ball into the air. Be wary of opponents who have the opportunity to shoot the ball out from under you, though due to the Long Shot's projectile speed this is rather difficult to do. |
Dribble Hop
Dribble hopping is a form of dribbling used to maintain ball height without wasting Dash or using walls. It is performed by jumping with the ball under you while in the air. This will apply a force to the ball to send it down, and keep you in the air. This does not refill dash. By spamming jump multiple times, you can push the ball down with enough force that it reaches back up to ballhop height. At this point you grab the ball, position it under yourself, drop it with the drop keybind, and repeat the dribble hop. This is fun to do, but ultimately impractical as a single good Long Shot or an opponent rushing to Breaker Shot you will lead to the dribble being broken and ball control being lost.
Wall Dribble
Wall dribbling is performed by combining the idea of a Dribble Hop with a wall. It's set up by throwing the ball up against the wall, and then dashing to grab it after the rebound and landing on the wall in a Wallrun. It can be continued by jumping off the wall, aiming slightly away from the wall and up, throwing then dashing and re-entering a Wallrun while re-grabbing the ball. This can be chained a little easier as Juno Morales by using her
Burst ability.
Curve Dash
Curve dashing is a form of dashing into the ball that produces a hard curve opposite to the direction dashed. It is performed by having the ball sat next to you and using your strafe keys (Typically A or D) to dash into the ball. If dashing right the ball will curve left, and vice versa. This can be aimed by looking in a specific location. This happens due to the fact that the ball will always attempt to go directly where your camera is looking when dashed into, but the dash pushes the ball sideways. This initiates spin which will curve the ball in the air.