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Welcome to [[Vector Strike (Game)|Vector Strike]]. Tight teamplay and quick decision making is vital, but you'll never get there if you don't understand the fundamentals. This page will cover all the basics of playing Vector Strike, excluding any [[Striker]] specific tips or tricks. Projectiles that you can fire will be referred to as [[#Shooting|Shooting]] and interactions with the ball as [[#Throwing|Throwing]]. | Welcome to [[Vector Strike (Game)|Vector Strike]]. Tight teamplay and quick decision making is vital, but you'll never get there if you don't understand the fundamentals. This page will cover all the basics of playing Vector Strike, excluding basic FPS controls, and any [[Striker]] specific tips or tricks. Projectiles that you can fire will be referred to as [[#Shooting|Shooting]] and interactions with the ball as [[#Throwing|Throwing]]. | ||
== Shooting == | == Shooting == | ||
Revision as of 20:12, 26 March 2026
Welcome to Vector Strike. Tight teamplay and quick decision making is vital, but you'll never get there if you don't understand the fundamentals. This page will cover all the basics of playing Vector Strike, excluding basic FPS controls, and any Striker specific tips or tricks. Projectiles that you can fire will be referred to as Shooting and interactions with the ball as Throwing.
Shooting
Long Shot
The Long Shot is the most basic type of projectile in the game, shooting forward at the cursor and arcing down over time. With a max ammo of PLACEHOLDER and PLACEHOLDER in the immediate pool before needing to reload. Upon hitting a surface they will bounce PLACEHOLDER times. If a Long Shot hits the ball it'll push it. Depending where it hits the ball it may also apply spin.
Breaker Shot
The Breaker Shot is a short ranged shot intended to break grabs. With a max ammo if PLACEHOLDER and PLACEHOLDER in the immediate pool before needing to reload. Breaker Shots will break any grab, opponent and friendly. It also excels in defense, being easier to use to push the ball back as it heads towards the goalie and/or the goal. Two shots usually counteracts any momentum the ball may have.
Movement
Dashing
Dashing is a core feature of Vector Strike, allowing the player to gain a burst of speed that can throw the ball. Dashing into the ball will redirect it to wherever the player dashing is currently looking and add to its momentum. In certain situations, this can cause the ball to curve. This can be abused to consistently curve the ball, in what's known as a Curve Dash. While airborne the dash has one charge until touching any solid surface once more. This surface can be a wall, the floor, or by standing on the ball. This single dash also affects attempting to throw the ball with dash.
Sliding
Sliding is the main way to preserve momentum, and is commonly paired with a Dash to efficiently move around the map.
Wall Running
When parallel to a wall, jumping will allow the player to wall run on the wall. This can be used to gain vertical positioning and escape visibility of other players.
Ball Handling
Grabbing
The ball can be grabbed by holding right click. The longer the ball is grabbed, the more it slows down the holder, this is to encourage teamplay and passing. While the ball is grabbed, other players cannot grab it or shoot it with long shot. The ball can still be broken out of grab by using abilities such as
Fireball, by using a Breaker Shot, or by having the ball be dashed into.